6/24/2023 0 Comments Particles cheetah3dthings that we might want to add, if time allows. Armatures’ instances (through dupli or group instancing e.g.) **are not supported**.This may be enhanced to be smarter in future, but not really considered urgent, so for now you'll have to link actions to objects by hand. Animations (FBX AnimStacks, Blender actions) **are not linked** to there object, because there is no real way to know which stack to use as 'active' action for a given object/mesh/bone.Bones would need to get a correction to their orientation (FBX bones seems to be -X aligned, Blender’s are Y aligned), this does not affect skinning or animation, but imported bones in other apps will look wrong.Shapes baked animation (percentage of effect of each shape, hence only relative ShapeKeys are handled here!).Armature baked animation (loc/rot/scale of bones).Basic object baked animation (loc/rot/scale).Materials Textures relations: textures can affect:.Textures (only image/video type, embedding should work, needs 'COPY' path mode).Node-based materials (including Cycles one) are exported as very basic ones in FBX, featuring only the diffuse color (called 'Viewport Color' in Cycles e.g.).DupliObjects (from dupli or particles, also handles groups), as instances.Empty objects' FBX type may be controlled through a String custom property named 'fbx_type'. Objects, and simple parent relations between objects (not through constraints, though).1.8.5 Deep Exploration (Right Hemisphere)ħ.4 Bin Exporter Implemented and expected to be working!.1.2.2.1 Correct Handling of Geometric Transformations in Parenting.1.2.1 Implemented and expected to be working!.1.1.1 Implemented and expected to be working!.
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